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AI Insights · Timothy · April 2022

Performance of Top 5 Tabletop Board Games Apps on Unified Platform in Europe - Q1 2022

The top 5 tabletop board games apps in Europe saw varying trends in downloads, revenue, and active users in Q1 2022, with Chess - Play and Learn leading in weekly revenue.

Performance of Top 5 Tabletop Board Games Apps on Unified Platform in Europe - Q1 2022

The first quarter of 2022 revealed interesting trends for the top 5 tabletop board games applications on a unified platform in Europe. Here's a detailed look into their performance:

Chess - Play and Learn from Chess.com experienced a peak in weekly revenue in early January at around $241K, followed by a gradual decline, ending the quarter at approximately $116K. Weekly downloads showed fluctuations, with a low of about 124K in late February and a high of nearly 159K by the end of March. Active users remained relatively stable, slightly increasing from 2.79M at the start of the quarter to 2.82M by the end.

Tic Tac Toe Glow: 2 Players by Arclite Systems saw a significant decline in weekly downloads, starting at around 223K in late December and dropping to roughly 103K by the end of March. Active users followed a similar trend, decreasing from approximately 798K to 494K. Weekly revenue remained minimal, peaking at $62 in late January.

Ludo Club - Dice & Board Game from Moonfrog showed a varied revenue pattern, peaking at around $41K in mid-February and ending the quarter at about $31K. Weekly downloads saw a steady decline from around 143K in late December to 82K by the end of March. Active users also decreased, starting at 830K and dropping to 782K.

Tic Tac Toe 2 Player: XOXO by Rejoy Studio, despite being a newer release, saw impressive growth in weekly downloads, climbing from just 8 in early January to about 142K by late March. Active users increased significantly from 17K in mid-January to nearly 290K by the end of the quarter. Revenue remained minimal, with a peak of $29 in mid-March.

Sea Battle 2 by Byril showed a steady increase in weekly downloads, starting at around 71K in late December and reaching approximately 108K by the end of March. Active users followed a similar trend, growing from 186K to 247K. Weekly revenue remained modest, peaking at around $2.3K in early January and ending the quarter at about $1.4K.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022